The DM screen, on the laptop beside you.
WyrmWright is a Windows app for running a fifth edition game. Lay out dice, initiative, timers, notes, shops and your own PDFs on one board, and keep every reference one glance away.
Dice
Short rest
chimes
What goes on the board
Dice
Fair rolls, saved rolls by name, advantage showing both d20s, and a line for anything bigger, like 4d6kh3.
Initiative
Who is acting, who is next, hit points and conditions in one ledger, with the acting creature's attacks on top.
Timers
Countdowns and stopwatches that survive a relaunch and chime on time, even behind your VTT.
Notes
Plain text on ruled paper, saved as you pause. Keep the session's loose threads where you can see them.
Shops
Generate a shop's stock, haggle, sell gear back, and put a price board up for the players.
Name generator
People, taverns and towns on demand. Keep the good ones and drag them straight into your NPCs.
Your references
Your own PDFs, web pages and Notion pages as tiles, plus the SRD 5.1 and 5.2 rules built in.
The players' screen
Put a scene, the initiative order or a price board on a second monitor or TV. Phones join by QR code.
Made for a dim room and a long night
Yours, on your PC
No account, no server, no telemetry. Your campaign is a file on your machine.
Glance, don't read
Warm paper on dark oak, quiet until something is live: a running timer, an acting turn, a fresh roll.
Arranged by you
Drag and resize tiles on a grid. Widgets reflow to their size instead of cutting text off.
Beside your VTT
Open boards on several monitors next to Roll20 or Talespire, or run it at a physical table.
How the table fits together
Players see what the GM shares and keep their own character sheet. Foes' hit points, hidden combatants and the GM's notes never leave the GM's PC.